3D render in Blender, touchups in Photoshop
At the start I was practicing and experimenting with making clouds in Blender, and eventually it became this. I think it looks kind of like a photo, even though it’s all 3D. I had tried having smoke come out of the volcano but I liked how serene it seemed without it. Even though I live very close to a large dormant volcano, maybe a 10 minute drive away, it’s not quite as dramatic as this. Still, the one near me can look pretty good when the clouds are just right.
Blender 2.71, rendered in Cycles with 3 renders of 300 samples each and combined in Photoshop to reduce noise.
This is my first finished 3D project after I finally gave Blender another try a week and a half ago. It’s a free 3D program and I’ve been wanting to do something 3D for many years, but the last time I tried I had no idea what I was doing. Back then was basically just me opening Blender, looking at the interface, and thinking “huh?” before closing it. This time I watched a series of tutorial videos on cgcookie.com and it’s actually fairly easy to pick up on. Most of what I did here was covered in those beginner tutorials.
One idea I had for 3D work would be to make a few houses like this, copy them until I had built a village, and then I could position the camera wherever I want to get references for paintings that would have accurate perspective and shadows.
My computer is a bit old though. I’m still using my late 2008 aluminum unibody macbook, 2.4GHz core 2 duo, nvidia geforce 9400m 256MB, 4GB ram (recently installed, all these years I’ve been using 2GB), and a new crucial M500 ssd (a bit harder to install because I had to use pliers to get an overtightened screw out of my macbook). I figure with those two recent upgrades I’ll get by for at least a few more years with this.